Tales of Arca is an original dark fantasy property spanning fiction and tabletop gaming, with scope for series publishing, adaptation, and wider franchise development.
Selected rights are available for discussion, including screen, audio, translation, and other commercial opportunities depending on structure.
Designed to support expansion across novels, novellas, tabletop games, graphic storytelling, and screen adaptation.
Built as a scalable fantasy world with recurring factions, characters, conflicts, and multiple story paths.







Tales of Arca is an original dark fantasy and science fantasy intellectual property built around a vast, layered world of political control, ancient belief, technological progress, inherited power, and looming existential threat. At its centre is Arca, the third planet in one of the many universes of the known omniverse to host sentient life. It is a world shaped by advanced intellect, ancient customs, buried history, and a society caught between progress and old power.
The people of Arca, known as the Arcans, are a humanoid species descended from gods. Their civilisation has developed rapidly, yet despite their intelligence and capability, their moral frameworks, institutions, and social structures remain deeply archaic. Some pursue peace, progress, and influence through innovation, trade, and acquisition. Others devote themselves to the return of the gods, preserving ancient traditions and dangerous beliefs that continue to shape the world beneath the surface of modern life.
Arca is ruled by the Mardern, an ancient order that once served the kings of the first light. Formerly religious in nature, they now sit at the centre of law, order, and historical control, claiming to protect the people from the horrors of the past. Their authority is enforced by the Arn Guard, a global military force that answers only to them. Through law, secrecy, and manipulation, the Mardern have spent generations destroying and concealing the true history of Arca, shaping civilisation in their own image while suppressing knowledge of what came before.
As the truth begins to fracture the world they control, resistance spreads. People from across Arca begin to challenge the tyrannical influence of the Mardern, joining together to expose hidden history and resist a system built on fear, distortion, and control. But beneath political conflict, rebellion, and shifting power, something far darker is moving. The future of Arca, and perhaps far more than Arca alone, rests not in the hands of its rulers, but in the lives of its children.
The wider Tales of Arca property is built to support long form storytelling, multi layered character arcs, interconnected plotlines, and expansion across multiple formats. Its themes include power, faith, truth, control, inherited violence, sacrifice, identity, and the cost of survival within broken systems. Though epic in scale, the story is driven by deeply personal conflict, family, loyalty, grief, ambition, innocence, corruption, and the difficult line between heroism and destruction. The result is a world designed not only for spectacle, but for emotional depth and thought provoking narrative.
The novella series explores the lives of key characters whose personal stories shape the wider struggle for power and peace across Arca. These stories are darker, more intimate, and often more character focused, exploring origins, motivations, relationships, and defining moments that feed directly into the broader narrative. Though smaller in scale than the main novels, they contain important arcs, plot threads, objects, and revelations that deepen the overall property and strengthen long term audience investment.
The novel series forms the central spine of the IP. Spanning a major multi book arc, it tells the story of Arca’s greatest conflicts, its hidden history, and its incomprehensible future. This is where the full weight of the world unfolds. Through war, ideology, family, betrayal, divine legacy, and escalating revelations, the novels define the foundations of the omniverse itself while opening the door to many future stories. It is an epic else world adventure built around both scale and consequence, combining devastating conflict with philosophical undertones and recognisable human truths.
Beyond publishing, Tales of Arca is already positioned as a broader commercial property. Its world, factions, mythology, visual identity, systems of power, and narrative scope create strong foundations for cross media development. In addition to the fiction itself, the IP extends into tabletop gaming, with a board game that draws on the universe’s conflict, strategy, and factional depth. This wider format expansion supports the property’s potential as a long term franchise rather than a single format concept.
Overall, Tales of Arca is a dark, emotionally charged, idea rich fantasy property with the depth to support novels, novellas, games, adaptation, and wider franchise development. It combines epic scale with character driven storytelling, mythic history with political struggle, and commercial flexibility with a distinctive creative identity.
Dark fantasy board game with franchise and licensing potential.
Materials: Materials Available
Dark fantasy novella series with character depth and franchise value.
Materials: Materials Available
Dark fantasy novel series with franchise and adaptation potential.
Materials: Materials Available
Supporting materials may be available on request for verified parties depending on the property and nature of the enquiry.
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